extern char patterns, patterns_end;
extern char palette, palette_end;
extern char map, map_end;
void WaitForKey() {
{
}
}
int main(void)
{
bgInitTileSet(0, &patterns, &palette, 0, (&patterns_end - &patterns), (&palette_end - &palette), BG_16COLORS, 0x4000);
WaitForKey();
while (1)
{
WaitForKey();
WaitForKey();
WaitForKey();
WaitForKey();
}
return 0;
}
void bgSetDisable(u8 bgNumber)
Disable a BG in the actual SNES mode.
void bgInitMapSet(u8 bgNumber, u8 *mapSource, u16 mapSize, u8 sizeMode, u16 address)
Initializes a Map Set and loads it into SNES VRAM.
void bgInitTileSet(u8 bgNumber, u8 *tileSource, u8 *tilePalette, u8 paletteEntry, u16 tileSize, u16 paletteSize, u16 colorMode, u16 address)
Initializes a Tile Set and Loads the Tile GFX into VRAM.
void WaitForVBlank(void)
Waits for a VBlank interrupt.
the master include file for snes applications.
void setMosaicEffect(u8 mode, u8 bgNumbers)
Do a mosaic in or out effect.
void setScreenOn(void)
Put screen On.
void setFadeEffect(u8 mode)
Do a fadein or fadeout effect.
void setMode(u8 mode, u8 size)
Set the SNES hardware to operate in new display mode.