extern char LandTiles, LandTiles_end;
extern char CloudTiles, CloudTiles_end;
extern char LandPalette, LandPalette_end, CloudPalette, CloudPalette_end;
extern char Maps, Maps_end;
extern char Mapsc, Mapsc_end;
short scrX = 0, scrY = 0;
unsigned short pad0, move;
int main(void)
{
bgInitTileSet(0, &LandTiles, &LandPalette, 1, (&LandTiles_end - &LandTiles), (&LandPalette_end - &LandPalette), BG_16COLORS, 0x0000);
bgInitTileSet(2, &CloudTiles, &CloudPalette, 0, (&CloudTiles_end - &CloudTiles), (&CloudPalette_end - &CloudPalette), BG_4COLORS, 0x1000);
bgInitMapSet(0, &Maps, (&Maps_end - &Maps), SC_32x32, 0x2000);
bgInitMapSet(2, &Mapsc, (&Mapsc_end - &Mapsc), SC_32x32, 0x2400);
setMode(BG_MODE1, BG3_MODE1_PRIORITY_HIGH);
while (1)
{
scrX++;
}
return 0;
}
void bgSetEnableSub(u8 bgNumber)
Enable a BG from sub screen (translucent) in the actual SNES mode.
void bgSetDisable(u8 bgNumber)
Disable a BG in the actual SNES mode.
void bgSetScroll(u8 bgNumber, u16 x, u16 y)
Sets the scroll hardware to the specified location.
void bgInitMapSet(u8 bgNumber, u8 *mapSource, u16 mapSize, u8 sizeMode, u16 address)
Initializes a Map Set and loads it into SNES VRAM.
void bgInitTileSet(u8 bgNumber, u8 *tileSource, u8 *tilePalette, u8 paletteEntry, u16 tileSize, u16 paletteSize, u16 colorMode, u16 address)
Initializes a Tile Set and Loads the Tile GFX into VRAM.
void WaitForVBlank(void)
Waits for a VBlank interrupt.
the master include file for snes applications.
void setColorEffect(u8 colorMathA, u8 colorMathB)
Do addition or other color effects.
void setScreenOn(void)
Put screen On.
void setMode(u8 mode, u8 size)
Set the SNES hardware to operate in new display mode.