PVSnesLib
4.6.0
Documentation to code in C or ASM for the Nintendo SNES
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snes.h
Go to the documentation of this file.
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/*---------------------------------------------------------------------------------
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Copyright (C) 2012-2026
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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---------------------------------------------------------------------------------*/
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// adding the example page.
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#ifndef SNES_INCLUDE
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#define SNES_INCLUDE
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#include "snes/libversion.h"
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#include "
snes/background.h
"
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#include "
snes/console.h
"
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#include "
snes/dma.h
"
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#include "snes/fixed.h"
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#include "
snes/gamestates.h
"
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#include "
snes/input.h
"
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#include "
snes/interrupt.h
"
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#include "
snes/map.h
"
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#include "
snes/object.h
"
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#include "
snes/scores.h
"
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#include "
snes/sound.h
"
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#include "
snes/textfont.h
"
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#include "
snes/sprite.h
"
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#include "
snes/video.h
"
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#endif
// SNES_INCLUDE
background.h
snes background defines and functionality.
console.h
snes generic console support.
dma.h
Wrapper functions for direct memory access hardware.
gamestates.h
snes game states engine functionality.
input.h
input support.
interrupt.h
snes interrupt support.
map.h
contains the functions to manage / scroll large background MAP on SNES.
object.h
snes object engine functionality.
scores.h
Wrapper functions for score management.
sound.h
snes sound support.
sprite.h
snes sprites functionality.
textfont.h
contains the basic definitions for controlling the variable width font display.
video.h
contains the basic definitions for controlling the video hardware.
include
snes.h
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