PVSnesLib  4.6.0
Documentation to code in C or ASM for the Nintendo SNES
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systems/breakpoints/src/breakpoints.c
/*---------------------------------------------------------------------------------
Simple example of using special Mesen breakpoints.
The 65816 CPU has an unused opcode called WDM which functions as a NOP.
Mesen can be told to break on it.
-- jeffythedragonslayer
---------------------------------------------------------------------------------*/
#include <snes.h>
//---------------------------------------------------------------------------------
int main(void)
{
// Initialize SNES
// Initialize text console with our font
// Init background
bgSetGfxPtr(0, 0x3000);
bgSetMapPtr(0, 0x6800, SC_32x32);
// Now Put in 16 color mode and disable Bgs except current
setMode(BG_MODE1, 0);
// Draw a wonderful text :P
consoleDrawText(10, 10, "Breakpoints!");
consoleDrawText(6, 14, "Press Ctrl+D to open");
consoleDrawText(7, 15, "the Mesen debugger.");
consoleDrawText(5, 18, "Make sure \'Break on...\'");
consoleDrawText(8, 19, "WDM is checked");
// Wait for nothing :P
while (1)
{
}
return 0;
}
void bgSetGfxPtr(u8 bgNumber, u16 address)
Definition of each background address.
void bgSetDisable(u8 bgNumber)
Disable a BG in the actual SNES mode.
void bgSetMapPtr(u8 bgNumber, u16 address, u8 mapSize)
Change Background Map address.
void consoleMesenBreakpoint(void)
Execute the special WDM opcode which Mesen can break on.
void WaitForVBlank(void)
Waits for a VBlank interrupt.
the master include file for snes applications.
void consoleInitDefaultText(u8 palnum)
Initialize the Text System with the font shipped in PVSNesLib.
void consoleDrawText(u16 x, u16 y, char *fmt,...)
Output formatted string on a screen (tiles mode)
void setScreenOn(void)
Put screen On.
void setMode(u8 mode, u8 size)
Set the SNES hardware to operate in new display mode.