void bgSetMapPtr(u8 bgNumber, u16 address, u8 mapSize)
Change Background Map address.
void consoleInitDefaultText(u8 palnum)
Initialize the Text System with the font shipped in PVSNesLib.
void consoleDrawText(u16 x, u16 y, char *fmt,...)
Output formatted string on a screen (tiles mode)
void consoleSetTextGfxPtr(u16 vramfont)
Change text graphics address (4K aligned)
void consoleSetTextMapPtr(u16 offsetfont)
Change text Background map address for display (must be BG address)