extern char patterns, patterns_end;
extern char palette, palette_end;
extern char map, map_end;
int main(void)
{
bgInitTileSet(0, &patterns, &palette, 0, (&patterns_end - &patterns), (&palette_end - &palette), BG_16COLORS, 0x4000);
;
while (1)
{
;
;
;
;
}
return 0;
}
void bgSetDisable(u8 bgNumber)
Disable a BG in the actual SNES mode.
void bgInitMapSet(u8 bgNumber, u8 *mapSource, u16 mapSize, u8 sizeMode, u16 address)
Initializes a Map Set and loads it into SNES VRAM.
void bgInitTileSet(u8 bgNumber, u8 *tileSource, u8 *tilePalette, u8 paletteEntry, u16 tileSize, u16 paletteSize, u16 colorMode, u16 address)
Initializes a Tile Set and Loads the Tile GFX into VRAM.
void consoleInit(void)
Initialize console.
void WaitForVBlank(void)
Wait for vblank interrupt
the master include file for snes applications.
void setMosaicEffect(u8 mode, u8 bgNumbers)
Do a mosaic in or out effect.
void setScreenOn(void)
Put screen On.
void setFadeEffect(u8 mode)
Do a fadein or fadeout effect.
void setMode(u8 mode, u8 size)
Set the SNES hardware to operate in new display mode.