#include <stdarg.h>
#include <stdio.h>
extern char patterns, patterns_end;
extern char palette;
extern char map, map_end;
extern char snesfont;
u16 colpal;
u16 arraypals[3];
int main(void)
{
bgInitTileSet(1, &patterns, &palette, 1, (&patterns_end - &patterns), 16 * 2, BG_16COLORS, 0x4000);
while (1)
{
}
return 0;
}
void bgSetDisable(u8 bgNumber)
Disable a BG in the actual SNES mode.
void bgInitMapSet(u8 bgNumber, u8 *mapSource, u16 mapSize, u8 sizeMode, u16 address)
Initializes a Map Set and loads it into SNES VRAM.
void bgInitTileSet(u8 bgNumber, u8 *tileSource, u8 *tilePalette, u8 paletteEntry, u16 tileSize, u16 paletteSize, u16 colorMode, u16 address)
Initializes a Tile Set and Loads the Tile GFX into VRAM.
void consoleSetTextVramAdr(u16 vramfont)
Change text graphics address (4K aligned)
void consoleInitText(u8 palnum, u8 palsize, u8 *tilfont, u8 *palfont)
Initialize the Text System.
void consoleInit(void)
Initialize console.
void consoleDrawText(u16 x, u16 y, char *fmt,...)
Output formatted string on a screen (tiles mode)
void consoleSetTextOffset(u16 offsetfont)
Change text Background map address for display (must be BG address)
void consoleSetTextVramBGAdr(u16 offsetfont)
Change text Background map address for display (must be BG address)
void WaitForVBlank(void)
Wait for vblank interrupt
the master include file for snes applications.
void setScreenOn(void)
Put screen On.
void getPaletteColor(u8 paletteEntry, u16 *paletteColor)
Get a color palette from CGRAM.
void setMode(u8 mode, u8 size)
Set the SNES hardware to operate in new display mode.