void bgSetMapPtr(u8 bgNumber, u16 address, u8 mapSize)
Change Background Map address.
void consoleInitText(u8 palnum, u8 palsize, u8 *tilfont, u8 *palfont)
Initialize the Text System.
void consoleDrawText(u16 x, u16 y, char *fmt,...)
Output formatted string on a screen (tiles mode)
void consoleSetTextOffset(u16 offsetfont)
Change text Background map address for display (must be BG address)
void consoleSetTextGfxPtr(u16 vramfont)
Change text graphics address (4K aligned)
void consoleSetTextMapPtr(u16 offsetfont)
Change text Background map address for display (must be BG address)