extern char snesfont, snespal;
unsigned short valToSave = 0xCAFE, valToLoad;
unsigned short pad0;
char sz[16];
int main(void)
{
while (1)
{
switch (pad0)
{
break;
valToLoad = 0;
sprintf(sz, "%04X READ", valToLoad);
break;
}
}
return 0;
}
void bgSetGfxPtr(u8 bgNumber, u16 address)
Definition of each background address.
void bgSetDisable(u8 bgNumber)
Disable a BG in the actual SNES mode.
void bgSetMapPtr(u8 bgNumber, u16 address, u8 mapSize)
Change Background Map address.
void consoleInitText(u8 palnum, u8 palsize, u8 *tilfont, u8 *palfont)
Initialize the Text System.
void consoleDrawText(u16 x, u16 y, char *fmt,...)
Output formatted string on a screen (tiles mode)
void consoleSetTextOffset(u16 offsetfont)
Change text Background map address for display (must be BG address)
void consoleSetTextGfxPtr(u16 vramfont)
Change text graphics address (4K aligned)
void consoleLoadSram(u8 *dest, u16 size)
Load data from SRAM.
void consoleCopySram(u8 *source, u16 size)
Send data to SRAM.
void consoleSetTextMapPtr(u16 offsetfont)
Change text Background map address for display (must be BG address)
void WaitForVBlank(void)
Waits for a VBlank interrupt.
the master include file for snes applications.
void setScreenOn(void)
Put screen On.
void setMode(u8 mode, u8 size)
Set the SNES hardware to operate in new display mode.