PVSnesLib  4.3.0
Documentation to code in C or ASM for the Nintendo SNES
testregion/testregion.c
/*---------------------------------------------------------------------------------
Simple check region code between console and cartridge
Cartridge is currently in region 03 , which is a PAL region
-- alekmaul
---------------------------------------------------------------------------------*/
#include <snes.h>
extern char snesfont, snespal;
unsigned short pad0;
//---------------------------------------------------------------------------------
int main(void)
{
// Initialize SNES
// Initialize text console with our font
consoleInitText(0, 16 * 2, &snesfont, &snespal);
// Draw a wonderful text :P
consoleDrawText(10, 6, "CHECK REGIONS");
consoleDrawText(3, 10, "BETWEEN SNES AND CARTRIDGE");
// Init background
bgSetGfxPtr(0, 0x2000);
bgSetMapPtr(0, 0x6800, SC_32x32);
// Now Put in 16 color mode and disable Bgs except current
setMode(BG_MODE1, 0);
// Display screen
// Check the regions (1 if ok)
if (consoleRegionIsOK() == 1)
{
consoleDrawText(6, 14, "OK, THE SAME REGION!");
}
else
{
consoleDrawText(4, 14, "BAD, NOT THE SAME REGION!");
}
while (1)
{
}
return 0;
}
void bgSetGfxPtr(u8 bgNumber, u16 address)
Definition of each background address.
void bgSetDisable(u8 bgNumber)
Disable a BG in the actual SNES mode.
void bgSetMapPtr(u8 bgNumber, u16 address, u8 mapSize)
Change Background Map address.
void consoleSetTextVramAdr(u16 vramfont)
Change text graphics address (4K aligned)
void consoleInitText(u8 palnum, u8 palsize, u8 *tilfont, u8 *palfont)
Initialize the Text System.
void consoleInit(void)
Initialize console.
void consoleDrawText(u16 x, u16 y, char *fmt,...)
Output formatted string on a screen (tiles mode)
void consoleSetTextOffset(u16 offsetfont)
Change text Background map address for display (must be BG address)
void consoleSetTextVramBGAdr(u16 offsetfont)
Change text Background map address for display (must be BG address)
u16 consoleRegionIsOK(void)
Check compatibility between console (NTSC/PAL) and cartridge (country)
void WaitForVBlank(void)
Wait for vblank interrupt
the master include file for snes applications.
void setScreenOn(void)
Put screen On.
void setMode(u8 mode, u8 size)
Set the SNES hardware to operate in new display mode.