extern char snesfont, snespal;
int main(void)
{
while (1)
{
}
return 0;
}
void bgSetGfxPtr(u8 bgNumber, u16 address)
Definition of each background address.
void bgSetDisable(u8 bgNumber)
Disable a BG in the actual SNES mode.
void bgSetMapPtr(u8 bgNumber, u16 address, u8 mapSize)
Change Background Map address.
void consoleSetTextVramAdr(u16 vramfont)
Change text graphics address (4K aligned)
void consoleInitText(u8 palnum, u8 palsize, u8 *tilfont, u8 *palfont)
Initialize the Text System.
u16 snes_vblank_count
Number of VBL since consoleInit called (16 bits longs so reset each 18 minutes in NTSC)
void consoleInit(void)
Initialize console.
void consoleDrawText(u16 x, u16 y, char *fmt,...)
Output formatted string on a screen (tiles mode)
void consoleSetTextOffset(u16 offsetfont)
Change text Background map address for display (must be BG address)
void consoleSetTextVramBGAdr(u16 offsetfont)
Change text Background map address for display (must be BG address)
void WaitForVBlank(void)
Wait for vblank interrupt
the master include file for snes applications.
void setScreenOn(void)
Put screen On.
void setMode(u8 mode, u8 size)
Set the SNES hardware to operate in new display mode.