Dynamic sprite definition (16 bytes)
More...
#include <sprite.h>
|
u16 | dummy1 |
| 12..15 to be 16 aligned
|
|
u8 | oamattribute |
| 6 sprite attribute value (vhoopppc v : vertical flip h: horizontal flip o: priority bits p: palette num c : last byte of tile num)
|
|
u16 | oamframeid |
| 4 frame index in graphic file of the sprite
|
|
u8 * | oamgraphics |
| 8..11 pointer to graphic file
|
|
u8 | oamrefresh |
| 7 =1 if we need to load graphics from graphic file
|
|
s16 | oamx |
| 0 x position on the screen
|
|
s16 | oamy |
| 2 y position on the screen
|
|
Dynamic sprite definition (16 bytes)
The documentation for this struct was generated from the following file: