PVSnesLib
4.6.0
Documentation to code in C or ASM for the Nintendo SNES
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gamestates.h
Go to the documentation of this file.
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/*---------------------------------------------------------------------------------
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states.h -- definitions for SNES game states engine
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Copyright (C) 2025-2026
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Alekmaul
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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---------------------------------------------------------------------------------*/
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#ifndef SNES_GSTATES_INCLUDE
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#define SNES_GSTATES_INCLUDE
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#include <
snes/snestypes.h
>
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#define GSTA_MAX 16
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void
gstaInitFunctions
(u8 staidx,
void
*initfct,
void
*updfct);
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void
gstaSetState
(u8 staidx);
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void
gstaProcess
(
void
);
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#define GSTATESINIT
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#define GSTATE_DEF_END
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#define DECLARE_GSTATE(GSTATE_ID) extern void gstaini_##GSTATE_ID(void); extern void gstaupd_##GSTATE_ID(void)
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#define _GSTATEINIT(GSTATE_ID) gstaInitFunctions(GSTATE_ID, gstaini_##GSTATE_ID, gstaupd_##GSTATE_ID);
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#define _GSTATEDEF(GSTATE_ID) GSTATE_ID,
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#define gstaInitEngine() GSTATESINIT
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#endif
// SNES_GSTATES_INCLUDE
gstaProcess
void gstaProcess(void)
call game state engine for all states (gstaSetState must be called before)
gstaSetState
void gstaSetState(u8 staidx)
Change the current game state to a new one.
gstaInitFunctions
void gstaInitFunctions(u8 staidx, void *initfct, void *updfct)
Initialize the game state type functions (initialize, update) of a specific state (intro,...
snestypes.h
Custom types used by libsnes.
include
snes
gamestates.h
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