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PVSnesLib
4.4.0
Documentation to code in C or ASM for the Nintendo SNES
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Files | |
| background.h | |
| snes background defines and functionality. | |
| console.h | |
| snes generic console support. | |
| dma.h | |
| Wrapper functions for direct memory access hardware. | |
| input.h | |
| input support. | |
| interrupt.h | |
| snes interrupt support. | |
| libversion.h | |
| lzss.h | |
| Wrapper functions for lzss decoding. | |
| map.h | |
| contains the functions to manage / scroll large background MAP on SNES. | |
| object.h | |
| snes object engine functionality. | |
| pixel.h | |
| contains the basic definitions for doing a pixel per pixel mode for SNES. | |
| scores.h | |
| Wrapper functions for score management. | |
| snestypes.h | |
| Custom types used by libsnes. | |
| sound.h | |
| snes sound support. | |
| sprite.h | |
| snes sprites functionality. | |
| video.h | |
| contains the basic definitions for controlling the video hardware. | |