PVSnesLib
4.3.0
Documentation to code in C or ASM for the Nintendo SNES
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Files | |
file | background.h [code] |
snes background defines and functionality. | |
file | console.h [code] |
snes generic console support. | |
file | dma.h [code] |
Wrapper functions for direct memory access hardware. | |
file | input.h [code] |
input support. | |
file | interrupt.h [code] |
snes interrupt support. | |
file | lzss.h [code] |
Wrapper functions for lzss decoding. | |
file | map.h [code] |
contains the functions to manage / scroll large background MAP on SNES. | |
file | object.h [code] |
snes object engine functionality. | |
file | pixel.h [code] |
contains the basic definitions for doing a pixel per pixel mode for SNES. | |
file | scores.h [code] |
Wrapper functions for score management. | |
file | snestypes.h [code] |
Custom types used by libsnes. | |
file | sound.h [code] |
snes sound support. | |
file | sprite.h [code] |
snes sprites functionality. | |
file | video.h [code] |
contains the basic definitions for controlling the video hardware. | |