PVSnesLib  4.3.0
Documentation to code in C or ASM for the Nintendo SNES
graphics/Effects/GradientColors/GradientColors.c
/*---------------------------------------------------------------------------------
Simple gradient color effect in mode 1
-- alekmaul
---------------------------------------------------------------------------------*/
#include <snes.h>
extern char patterns, patterns_end;
extern char palette, palette_end;
extern char map, map_end;
extern const unsigned char hdmaGradientList[];
u8 pada,padb;
u16 pad0;
//---------------------------------------------------------------------------------
int main(void)
{
// Initialize SNES
// Copy tiles to VRAM
bgInitTileSet(0, &patterns, &palette, 0, (&patterns_end - &patterns), (&palette_end - &palette), BG_16COLORS, 0x4000);
// Copy Map to VRAM
bgInitMapSet(0, &map, (&map_end - &map), SC_32x32, 0x0000);
// Now Put in 16 color mode and disable other BGs except 1st one
setMode(BG_MODE1, 0);
// Initialize the gradient color effect
setModeHdmaColor((u8 *) &hdmaGradientList);
pada=0; padb=0;
// Wait for nothing :P
while (1)
{
// Get current #0 pad
pad0 = padsCurrent(0);
// remove it with key a
if (pad0 & KEY_A) {
if (!pada) {
pada=1;
}
}
else pada=0;
// put it again with key b
if (pad0 & KEY_B) {
padb=1;
setModeHdmaColor((u8 *) &hdmaGradientList);
}
else padb=0;
// Wait vblank sync
}
return 0;
}
void bgSetDisable(u8 bgNumber)
Disable a BG in the actual SNES mode.
void bgInitMapSet(u8 bgNumber, u8 *mapSource, u16 mapSize, u8 sizeMode, u16 address)
Initializes a Map Set and loads it into SNES VRAM.
void bgInitTileSet(u8 bgNumber, u8 *tileSource, u8 *tilePalette, u8 paletteEntry, u16 tileSize, u16 paletteSize, u16 colorMode, u16 address)
Initializes a Tile Set and Loads the Tile GFX into VRAM.
void consoleInit(void)
Initialize console.
void setModeHdmaColor(u8 *hdmatable)
Do a color gradient effect on screen (with color 0). Use HDMA Channels 6.
void setModeHdmaReset(u8 channels)
Reset or Set HDMA channels.
#define padsCurrent(value)
Return current value of selected pad.
Definition: input.h:161
@ KEY_B
pad B button.
Definition: input.h:49
@ KEY_A
pad A button.
Definition: input.h:48
void WaitForVBlank(void)
Wait for vblank interrupt
the master include file for snes applications.
void setScreenOn(void)
Put screen On.
void setMode(u8 mode, u8 size)
Set the SNES hardware to operate in new display mode.