#include <string.h>
extern char patternsbg1, patternsbg1_end;
extern char patternsbg2, patternsbg2_end;
extern char palettebg1, palettebg1_end;
extern char palettebg2, palettebg2_end;
extern char mapbg1, mapbg1_end;
extern char mapbg2, mapbg2_end;
u8 pada,padb,padx;
u16 pad0;
const u8 tablelefttriangle[]=
{
60, 0xff,
0x80 | 64,
0x7f,0x7e,0x7d,0x7c,0x7b,0x7a,0x79,0x78,0x77,0x76,0x75,0x74,0x73,0x72,0x71,0x70,
0x6f,0x6e,0x6d,0x6c,0x6b,0x6a,0x69,0x68,0x67,0x66,0x65,0x64,0x63,0x62,0x61,0x60,
0x61,0x62,0x63,0x64,0x65,0x66,0x67,0x68,0x69,0x6a,0x6b,0x6c,0x6d,0x6e,0x6f,0x70,
0x71,0x72,0x73,0x74,0x75,0x76,0x77,0x78,0x79,0x7a,0x7b,0x7c,0x7d,0x7e,0x7f,
0xff,0
};
const u8 tablerighttriangle[]=
{
60, 0x00,
0x80 | 64,
0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,
0x91,0x92,0x93,0x94,0x95,0x96,0x97,0x98,0x99,0x9a,0x9b,0x9c,0x9d,0x9e,0x9f,0xa0,
0x9f,0x9e,0x9d,0x9c,0x9b,0x9a,0x99,0x98,0x97,0x96,0x95,0x94,0x93,0x92,0x91,0x90,
0x8f,0x8e,0x8d,0x8c,0x8b,0x8a,0x89,0x88,0x87,0x86,0x85,0x84,0x83,0x82,0x81,
0x00,0
};
int main(void)
{
bgInitTileSet(0, &patternsbg1, &palettebg1, 0, (&patternsbg1_end - &patternsbg1), 16*1*2, BG_16COLORS, 0x4000);
bgInitTileSet(1, &patternsbg2, &palettebg2, 1, (&patternsbg2_end - &patternsbg2), 16*1*2, BG_16COLORS, 0x6000);
bgInitMapSet(0, &mapbg1, (&mapbg1_end - &mapbg1), SC_32x32, 0x0000);
bgInitMapSet(1, &mapbg2, (&mapbg2_end - &mapbg2), SC_32x32, 0x1000);
while (1)
{
if (!pada) {
pada=1;
}
}
else pada=0;
if (!padx) {
padx=1;
}
}
else padx=0;
if (!padb) {
padb=1;
}
}
else padb=0;
}
return 0;
}
void bgSetDisable(u8 bgNumber)
Disable a BG in the actual SNES mode.
void bgSetEnable(u8 bgNumber)
Enable a BG in the actual SNES mode.
void bgInitMapSet(u8 bgNumber, u8 *mapSource, u16 mapSize, u8 sizeMode, u16 address)
Initializes a Map Set and loads it into SNES VRAM.
void bgInitTileSet(u8 bgNumber, u8 *tileSource, u8 *tilePalette, u8 paletteEntry, u16 tileSize, u16 paletteSize, u16 colorMode, u16 address)
Initializes a Tile Set and Loads the Tile GFX into VRAM.
void consoleInit(void)
Initialize console.
#define MSWIN1_BG1MSKENABLE
Window 1 area BG1 enable.
Definition: dma.h:58
#define MSWIN_BG1
Bit defines for the window area main screen effect.
Definition: dma.h:52
#define MSWIN1_BG1MSKOUT
Window 1 area BG1 inside (0) outside(1)
Definition: dma.h:57
#define MSWIN1_BG2MSKOUT
Window 1 area BG2 inside (0) outside(1)
Definition: dma.h:61
#define MSWIN1_BG2MSKENABLE
Window 1 area BG2 enable.
Definition: dma.h:62
#define MSWIN_BG2
Main Screen BG2 disable background.
Definition: dma.h:53
void WaitForVBlank(void)
Wait for vblank interrupt
the master include file for snes applications.
void setScreenOn(void)
Put screen On.
void setMode(u8 mode, u8 size)
Set the SNES hardware to operate in new display mode.