PVSnesLib
4.3.0
Documentation to code in C or ASM for the Nintendo SNES
pixel.h
Go to the documentation of this file.
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/*---------------------------------------------------------------------------------
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mixel mode for mode 0
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Copyright (C) 2012-2013
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Alekmaul
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you
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must not claim that you wrote the original software. If you use
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this software in a product, an acknowledgment in the product
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documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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---------------------------------------------------------------------------------*/
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#ifndef SNES_PIXEL_INCLUDE
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#define SNES_PIXEL_INCLUDE
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#include <
snes/snestypes.h
>
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void
pixSetPixel
(u8 x, u8 y, u8 color);
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void
pixSetMode
(u8 *pixPalette);
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#endif
pixSetPixel
void pixSetPixel(u8 x, u8 y, u8 color)
Draw a dot.
pixSetMode
void pixSetMode(u8 *pixPalette)
Init pixel mode with SNES mode 0.
snestypes.h
Custom types used by libsnes.
include
snes
pixel.h
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