PVSnesLib
4.3.0
Documentation to code in C or ASM for the Nintendo SNES
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brr sample sound header(8 bytes) More...
#include <sound.h>
Data Fields | |
u8 | addr1 |
u8 | addr2 |
u8 | bank |
u8 | length1 |
u8 | length2 |
u8 | panning |
u8 | pitch |
u8 | volume |
brr sample sound header(8 bytes)
u8 brrsamples::addr1 |
address of BRR data low
u8 brrsamples::addr2 |
address of BRR data high
u8 brrsamples::bank |
bank of BRR data
u8 brrsamples::length1 |
number of BRR chunks (BYTELEN/9) (max 4kilobytes??) low
u8 brrsamples::length2 |
number of BRR chunks (BYTELEN/9) (max 4kilobytes??) high
u8 brrsamples::panning |
default PANNING (0..15)
u8 brrsamples::pitch |
default PITCH (1..6) (hz = PITCH * 2000)
u8 brrsamples::volume |
default VOLUME (0..15)