Dynamic sprite definition (16 bytes)
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#include <sprite.h>
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u16 | dummy1 |
| | 12..15 to be 16 aligned
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u8 | oamattribute |
| | 6 sprite attribute value (vhoopppc v : vertical flip h: horizontal flip o: priority bits p: palette num c : last byte of tile num)
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u16 | oamframeid |
| | 4 frame index in graphic file of the sprite
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u8 * | oamgraphics |
| | 8..11 pointer to graphic file
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u8 | oamrefresh |
| | 7 =1 if we need to load graphics from graphic file
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s16 | oamx |
| | 0 x position on the screen
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s16 | oamy |
| | 2 y position on the screen
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Dynamic sprite definition (16 bytes)
The documentation for this struct was generated from the following file: