PVSnesLib  4.3.0
Documentation to code in C or ASM for the Nintendo SNES
t_sprites Struct Reference

Dynamic sprite definition (16 bytes) More...

#include <sprite.h>

Data Fields

u16 dummy1
 12..15 to be 16 aligned
 
u8 oamattribute
 6 sprite attribute value (vhoopppc v : vertical flip h: horizontal flip o: priority bits p: palette num c : last byte of tile num)

 
u16 oamframeid
 4 frame index in graphic file of the sprite

 
u8 * oamgraphics
 8..11 pointer to graphic file

 
u8 oamrefresh
 7 =1 if we need to load graphics from graphic file

 
s16 oamx
 0 x position on the screen

 
s16 oamy
 2 y position on the screen

 

Detailed Description

Dynamic sprite definition (16 bytes)


The documentation for this struct was generated from the following file: